Chapter 24: Working with sound
OpenFL is made for immersive, interactive applications—and one often overlooked element of powerfully immersive applications is sound. You can add sound effects to a video game, audio feedback to an application user interface, or even make a program that analyzes mp3 files loaded over the Internet, with sound at the core of the application.
You can load external audio files and work with audio that's embedded as assets.
Section Contents
- Basics of working with sound
- Understanding the sound architecture
- Loading external sound files
- Working with sound assets
- Working with dynamically generated audio
- Playing sounds
- Controlling sound volume and panning