The Starling Manual for OpenFL

The goal of this manual is to provide an extensive introduction to the Starling Framework. Starling is a cross-platform engine for OpenFL and the Haxe programming language that can be used for all kinds of applications, with a special focus on 2D games.

In this guide, you will learn:

  • The technologies Starling was built upon and the principles it follows.

  • How to pick an IDE and set it up for your first project.

  • The basic concepts like the display list, events and the animation system.

  • Advanced techniques, like how to tap into the potential of fragment and vertex programs.

  • How to get the best performance out of the framework.

  • What’s required to get your game to run on mobile phones and tablets.

Keep on reading to dive right into it!

Adapted from "The Starling Manual" by Daniel Sperl, used under CC-BY-SA

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