Introduction
Chapter 1: Handling events
Basics of handling events
The event flow
Event objects
Event listeners
Chapter 2: Display programming
Basics of display programming
Core display classes
Advantages of the display list approach
Working with display objects
Properties and methods of the DisplayObject class
Adding display objects to the display list
Working with display object containers
Traversing the display list
Setting Stage properties
Handling events for display objects
Choosing a DisplayObject subclass
Manipulating display objects
Changing position
Panning and scrolling display objects
Manipulating size and scaling objects
Caching display objects
Applying blending modes
Adjusting DisplayObject colors
Rotating objects
Fading objects
Masking display objects
Animating objects
Loading display content dynamically
Loading display objects
Monitoring loading progress
Specifying loading context
Chapter 3: Working with geometry
Basics of geometry
Using Point objects
Using Rectangle objects
Using Matrix objects
Chapter 4: Using the drawing API
Basics of the drawing API
Understanding the Graphics class
Drawing lines and curves
Drawing shapes using built-in methods
Creating gradient lines and fills
Using the Math class with drawing methods
Animating with the drawing API
Advanced use of the drawing API
Drawing paths
Defining winding rules
Using graphics data classes
About using drawTriangles()
Chapter 5: Working with bitmaps
The Bitmap and BitmapData classes
Manipulating pixels
Copying bitmap data
Compressing bitmap data
Making textures with noise functions
Scrolling bitmaps
Chapter 6: Working with movie clips
Working with MovieClip objects
Controlling movie clip playback
Creating MovieClip objects with Haxe
Published with GitBook
Introduction
OPENFL
Developer’s Guide
Adapted from "ActionScript 3.0 Developer's Guide" by Adobe Systems Incorporated, used under CC-BY-SA
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