Manipulating size and scaling objects
You can measure and manipulate the size of a display object in two ways, using either the dimension properties (
height) or the scale properties (
Every display object has a
width property and a
height property, which are initially set to the size of the object in pixels. You can read the values of those properties to measure the size of the display object. You can also specify new values to change the size of the object, as follows:
// Resize a display object. square.width = 420; square.height = 420; // Determine the radius of a circle display object. var radius = circle.width / 2;
width of a display object causes the object to scale, meaning its contents stretch or squeeze to fit in the new area. If the display object contains only vector shapes, those shapes will be redrawn at the new scale, with no loss in quality. Any bitmap graphic elements in the display object will be scaled rather than redrawn. So, for example, a digital photo whose width and height are increased beyond the actual dimensions of the pixel information in the image will be pixelated, making it look jagged.
When you change the
height properties of a display object, OpenFL updates the
scaleY properties of the object as well.
Note: TextField objects are an exception to this scaling behavior. Text fields need to resize themselves to accommodate text wrapping and font sizes, so they reset their
scaleY values to 1 after resizing. However, if you adjust the
scaleY values of a TextField object, the
height values change to accommodate the scaling values you provide.
These properties represent the relative size of the display object compared to its original size. The
scaleY properties use fraction (decimal) values to represent percentage. For example, if a display object’s
width has been changed so that it’s half as wide as its original size, the object’s
scaleX property will have the value .5, meaning 50 percent. If its
height has been doubled, its
scaleY property will have the value 2, meaning 200 percent.
// circle is a display object whose width and height are 150 pixels. // At original size, scaleX and scaleY are 1 (100%). trace (circle.scaleX); // output: 1 trace (circle.scaleY); // output: 1 // When you change the width and height properties, // OpenFL changes the scaleX and scaleY properties accordingly. circle.width = 100; circle.height = 75; trace (circle.scaleX); // output: 0.6622516556291391 trace (circle.scaleY); // output: 0.4966887417218543
Size changes are not proportional. In other words, if you change the
height of a square but not its
width, its proportions will no longer be the same, and it will be a rectangle instead of a square. If you want to make relative changes to the size of a display object, you can set the values of the
scaleY properties to resize the object, as an alternative to setting the
height properties. For example, this code changes the
width of the display object named
square, and then alters the vertical scale (
scaleY) to match the horizontal scale, so that the size of the square stays proportional.
// Change the width directly. square.width = 150; // Change the vertical scale to match the horizontal scale, // to keep the size proportional. square.scaleY = square.scaleX;